What is 3D Video?


3D video is not an entirely new technology, having been around in the film industry for many decades. However, the technologies that deliver this immersive form of video viewing are improving. New cameras, better viewing glasses, projection systems, software and displays are starting to bring 3D video into its own at the consumer level, enabling new forms of creative expression and imaging. 3D video requires the capture of two images simultaneously, the same way our eyes do. Once captured, this dual imagery must be displayed or projected in a way our eyes and brain can resolve enough to be believable with the assistance of specialized eyewear. New LED-based systems that do not require special glasses show considerable promise, but currently require a very precise viewing angle. Consumer displays and televisions that support 3D technologies began to appear on the markets in 2010.

INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).

Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: - Larry Larry Feb 8, 2012

(1) How might this technology be relevant to the educational sector you know best?

  • While this is not directly a K-12 application, at Florida State University, the football team uses 3D video to review game plays during practice. For K-12, I can see this type of application being useful not only in sports, but any time of activity that requires close attention to physical mastery. Friday night lights, anyone? - marcia.mardis marcia.mardis May 29, 2015
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(2) What themes are missing from the above description that you think are important?

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(3) What do you see as the potential impact of this technology on teaching, learning, and creative inquiry?

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(4) Do you have or know of a project working in this area?

  • (This item is describing 3D viewers for consumers, but 3D web-based tools are increasing in education. I think these will take off more than home-based viewing as described here). The Natural History Museum of Utah and Entertainment Arts & Engineering programs from The University of Utah have teamed up on a series of 3D educational "Research Quests" for students where they investigate dinosaur bones to solve a paleontology mystery. Most 3D viewers are challenging because they require locally downloaded software which makes them cumbersome for schools to manage and implement. Browser-based 3D viewers are becoming more sophisticated, though. Here's a small proof of concept http://www.uen.org/nhmu/ and here:
    http://eae.utah.edu/portfolio/research-quest/
    - lhunter lhunter Jun 12, 2015
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