Research Question One: Important Developments in Educational Technology

Which of these developments in educational technology that demand high-performance Internet will be most important to K-12 in the US within the next five years?

Instructions: Follow the links listed below to see a description and discussion of each technology.
Please pick at least 5 technologies from the list below to comment on, following the prompts provided under the questions on each of the topic pages.

Please note -- these topics are intended to provide us a framework for our discussions. Many topics overlap, but all topics are reviewed at the start of each research cycle, and unless there is compelling evidence that one topic has been subsumed by another or evolved into a new topic altogether, our policy is to maintain separate descriptions. If you feel that a new topic should be created that describes the space where two or more topics overlap, please add that to Research Question 2.

Consumer Technologies

3D Video
Electronic Publishing
Quantified Self
Wearable Technology

Digital Strategies

Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Preservation & Conservation Technologies

Internet Technologies

Cloud Computing
Networked Objects
Semantic Applications
Syndication Tools

Learning Technologies

Adaptive Learning Technologies
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories clear250.gif

Social Media Technologies

Online Identity
Social Networks

Visualization Technologies

3D Printing/Rapid Prototyping
Augmented Reality
Information Visualization
Visual Data Analysis
Volumetric and Holographic Displays

Enabling Technologies

Affective Computing
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power

Looking for a previous Horizon Project topic that you don't see above?

We've retired specific topics as they overlap with existing topics or have become

pervasive, obsolete, or are no longer as relevant.

Retired Topics

Cellular Networks
Collaborative Environments
Collective Intelligence
Games and Gamification (a popular topic but has been stuck in the mid-term horizon for about a decade)
Geolocation (a facet of existing topic: Location Intelligence)
Location-Based Services (a facet of existing topic: Location Intelligence)
Mobile Apps (a facet of existing topic: Mobile Learning)
Open Content (has materialized into the RQ3 Trend: Proliferation of Open Educational Resources)
Real-Time Translation (Speech-to-Speech Translation covers it)
Single Sign-On
Statistical Machine Translation (overlaps with existing topic: Real-Time Translation)
Tablet Computing (a facet of existing topics: Mobile Learning and BYOD)
Tacit Intelligence